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#153900 - 06/14/02 05:35 PM [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
Adds a button allowing admins and mods to "top" threads, keeping them at the top of the forumlisting either temporarily or permanently.

Took me long enough to update the 6.2 version, lol. smile

www.jordodesigns.com

Or direct link here
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#153901 - 06/14/02 06:37 PM Re: [6.3.x] [beta] Sticky Threads 1.7
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
Wooooo! Finally! smile

I will install this later tonight, nice work jordo. laugh

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#153902 - 06/14/02 07:56 PM Re: [6.3.x] [beta] Sticky Threads 1.7
Dennis Jones Offline
Member

Registered: 06/13/02
Posts: 114
This should hopefully be the next thing that I install. Thanks
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#153903 - 06/15/02 03:03 AM Re: [6.3.x] [beta] Sticky Threads 1.7
Oblivion Knight Offline
Spotlight Runner-Up

Registered: 03/27/02
Posts: 422
Loc: England, UK
Is it worth upgrading from the 1.6 version Jordo? It looks like I've got a bit of work to do tonight.. eek
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#153904 - 06/15/02 03:05 AM Re: [6.3.x] [beta] Sticky Threads 1.7
LK Offline
Admin / Code Breaker

Registered: 03/24/01
Posts: 7396
Suggestions:
1. make "Forum Listing" a Wordlet
2. HIDDEN isn't XHTMLed (pub_top_topic.pl), make it hidden.
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#153905 - 06/15/02 03:06 AM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
no. i originally added some changes but took them out so i could test more. so this is really 1.6 from 6.2.x...
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#153906 - 06/16/02 07:24 PM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
updated with JC Templates instructions and one of LK's suggestions wink Didnt have time to do the wordlet tipsy
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#153907 - 06/22/02 08:14 AM Re: [6.3.x] [beta] Sticky Threads 1.7
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
I have a bug on my forum - Whenever I sticky something the topic disappears off the topic listing. o_O

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#153908 - 06/22/02 11:41 PM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
version LD? anything else installed?
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#153909 - 06/22/02 11:48 PM Re: [6.3.x] [beta] Sticky Threads 1.7
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
6.3.0.1. And yes I have alot of hacks installed. The weird thing is it worked, and I think it stopped once I upgraded to 6.3.0.1.

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#153910 - 06/23/02 09:43 AM Re: [6.3.x] [beta] Sticky Threads 1.7
RandyM Offline
Spotlight Winner

Registered: 06/28/01
Posts: 2642
Loc: Southern California | Guitar o...
I better check that out too....
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#153911 - 06/24/02 02:12 AM Re: [6.3.x] [beta] Sticky Threads 1.7
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
I saw a sticky on your forum yesterday so it works fine. frown

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#153912 - 06/24/02 02:33 AM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
LD - make sure you added all the code to be added to ubb_forum.cgi... thats all i can think.
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#153913 - 06/25/02 12:05 AM Re: [6.3.x] [beta] Sticky Threads 1.7
ShadowChaser Offline
Member

Registered: 06/24/02
Posts: 47
I have a question that might be a bit "noobish" in nature:

I'm using a black background for my forums. When I want to add a sticky, you have the two radio buttons for "Permanetly (until de-topped) top topic" and "Temporarily (until next post) top topic". The text is black. Black on black isn't cool. How can I set the text color there to white or grey? Is there a way?

I assume this is because I have the Text Color set to black in my style template, but I haven't actually tested this theory.

If I'm posting this to the wrong place, kindly kick me in the nuts and tell me where to go...

Thanks for the help!

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#153914 - 06/25/02 12:42 AM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
those are actually graphics. you uploaded them to the noncgi directory and theyre entitled "top_topic.gif" and "detop_topic.cgi". you can just create new ones and overwrite those, or set new ones in the control panel styles.
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#153915 - 06/25/02 04:56 AM Re: [6.3.x] [beta] Sticky Threads 1.7
Lord Dexter Offline
Member

Registered: 05/25/01
Posts: 6503
Loc: Melbourne, Australia
jordo - Seems when I compared I got rid of one step of code in ubb_forum.cgi. So it's fixed now. smile

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#153916 - 06/25/02 10:05 AM Re: [6.3.x] [beta] Sticky Threads 1.7
ShadowChaser Offline
Member

Registered: 06/24/02
Posts: 47
[code][/code]I need that text to be a light color. Grey, white, etc. Or, alternately, have it put into a table with a grey BG color like the text above it. That may be easier to do.

Sorry to be a pain in the ass. I just really want this to appear right. The hack itself works great!

Oh - if you'd like to see what I'm talking about, visit http://vvvcentral.com/forums and try to make a post sticky.

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#153917 - 06/25/02 10:41 AM Re: [6.3.x] [beta] Sticky Threads 1.7
ShadowChaser Offline
Member

Registered: 06/24/02
Posts: 47
Okay - ignore me. I found what I was looking for in the public_top_topic.pl file and edited it. Looks fine now!

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#153918 - 06/25/02 02:34 PM Re: [6.3.x] [beta] Sticky Threads 1.7
jordo Offline
Moderator / Developer

Registered: 08/05/00
Posts: 830
thanks for pointing that out shadowchaser. i should really fix up the public_top_topic.pl html so it conforms to the styles of the board (using board text color, etc). smile
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#153919 - 06/25/02 04:10 PM Re: [6.3.x] [beta] Sticky Threads 1.7
ShadowChaser Offline
Member

Registered: 06/24/02
Posts: 47
If you -do- decide to re-edit the script, take a look at two more things:

1. Check the spelling on "Permanetly (until de-topped) top topic." wink

2. There are a lot of redundant "/" characters being generated in the HTML output. For example, within the
tag in the code I referenced above.

Escape characters shouldn't be neccessary after the "print" command.

Both small issues and easily fixed, but if you're going to re-release the script, thought you might want to know!

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